# How to hire a Unity developer | Miyagami

> How to find and assess Unity developers: C# depth, performance, platforms and trial tasks. Senior engineers from €5,600 a month.

Source: https://www.miyagami.com/resources/articles/how-to-hire-a-unity-developer

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# How to hire a Unity developer

**[Dale Wesdorp](https://www.linkedin.com/in/dale-wesdorp/)** Co-founder, Miyagami
[Hiring](https://www.miyagami.com/resources/articles/hiring)3 min read 10 November 2026

To hire a Unity developer, define the platforms and product type first, then check C# depth, performance skills and experience releasing to those platforms. A Unity engineer builds interactive 2D, 3D, AR and VR products with C#. The best test is a small real task, such as finding why a scene runs slowly, because it shows how the candidate works.

## What should you define first

Unity covers very different work. A mobile game, a PC title, an AR training app and a simulation each need a different profile. Write down the target platforms, whether the product is 2D or 3D, the team size and what the first three months should deliver.

Say whether you need gameplay programming, tools and pipeline work or graphics. Candidates are usually strong in one of these.

## What skills should a senior Unity developer have

Look for depth in the areas that cause problems later.

- C# fluency, including memory allocation and garbage collection behaviour.
- Profiling and optimisation of CPU, GPU and memory use.
- The rendering pipeline, physics, animation and UI systems.
- Version control for large binary assets and a sensible project structure.
- Platform experience, such as mobile builds, store requirements and input handling.

## How do you assess a Unity developer

Ask for a portfolio of released work and ask what the candidate personally built. Then give a small task in a real project, for example a frame-rate drop on a mid-range phone. Watch how they use the profiler, form a hypothesis and verify the fix.

A conversation about a past bug that reached players and what changed in their process afterwards tells you more than a quiz on API names.

## Where does C# experience from other fields help

Unity code is C#, so engineers with strong C# and .NET backgrounds can adapt quickly for tools, networking and backend services around a game. For rendering and gameplay feel, direct Unity release experience still matters. Be clear about which of the two you are hiring for.

## What are common red flags

Some warning signs show up early. A candidate who cannot describe how they found and fixed a performance problem, one who has only worked with tutorials and one who cannot explain what happens to memory when objects are created every frame will struggle on a production title. Be careful with portfolios made entirely of asset-store projects where the personal contribution is unclear.

Ask about the hardest bug they fixed on a device they did not own. Platform differences cause many late surprises, so the answer shows real release experience.

## How do you structure the first months

Start with a short vertical slice, a small playable piece that runs on the target device. It exposes performance limits, asset pipeline problems and build issues early, when they are cheap to fix. Then plan content and features in short iterations with a build that anyone on the team can run.

Agree on conventions from the start, including folder structure, naming, scene organisation and how large assets are stored in version control. A new engineer should be able to join and build the project on the first day.

## What does this mean when you hire through Miyagami

We place senior engineers full-time from €5,600 a month on a three-month minimum, with no recruitment fee. Tell us the platforms and the type of product, and we say plainly whether we have engineers who fit. The [C# developers](https://www.miyagami.com/hire/dotnet-developers) page shows the related profile we place today.

Every engineer is tested by an AI-native tech lead who works with AI every day, explained on [how we vet](https://www.miyagami.com/how-we-vet). For the timeline from brief to start, read [how long it takes to hire an offshore engineer](https://www.miyagami.com/resources/articles/how-long-to-hire-an-offshore-engineer).

## Short answers

What does a Unity developer do?

They build interactive 2D, 3D, AR and VR experiences in Unity using C#, covering gameplay, tools, performance and platform builds.

What skills should a senior Unity developer have?

Strong C#, profiling and optimisation, the Unity rendering and physics systems, and experience with the target platforms.

Is Unity used outside games?

Yes. Teams use it for simulations, training, visualisation and AR or VR products.

How do you test a Unity developer?

Give a small project task, such as fixing a performance issue, and review the profiler findings and the code.

We test for this

Every engineer we place goes through two assessments: one without AI tools, one with. Both scorecards are published.

[How we vet](https://www.miyagami.com/how-we-vet)

Related

- [How to hire a Python developer](https://www.miyagami.com/resources/articles/how-to-hire-a-python-developer)
- [How do you assess an engineer's AI ability](https://www.miyagami.com/resources/articles/how-to-assess-an-engineers-ai-ability)
- [How long does it take to hire an offshore engineer](https://www.miyagami.com/resources/articles/how-long-to-hire-an-offshore-engineer)
- [Pros and cons of React Native for mobile development](https://www.miyagami.com/resources/articles/pros-and-cons-of-react-native-for-mobile-development)

Hiring for this?

Senior AI-native engineers, a shortlist in three working days and a hire within five.

[Get a shortlist](https://www.miyagami.com/shortlist)

Let's talk

## Get a shortlist within three days

You share the roles and the stack in a short form or a thirty-minute call. Within three working days you get named senior engineers to review, each with both scorecards, and you can hire within five.

[Get a shortlist](https://www.miyagami.com/shortlist)

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